# Finnish translation of the Godot Engine editor
# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur
# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# ekeimaja <ekeimaja@gmail.com>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"PO-Revision-Date: 2017-08-25 14:41+0000\n"
"Last-Translator: ekeimaja <ekeimaja@gmail.com>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
"Language: fi\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2.17-dev\n"

#: editor/animation_editor.cpp
msgid "Disabled"
msgstr "Poistettu käytöstä"

#: editor/animation_editor.cpp
msgid "All Selection"
msgstr "Koko valinta"

#: editor/animation_editor.cpp
#, fuzzy
msgid "Move Add Key"
msgstr "Siirrä lisäyspainiketta"

#: editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr "Vaihda animaation siirtymää"

#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "Vaihda animaation muunnosta"

#: editor/animation_editor.cpp
#, fuzzy
msgid "Anim Change Value"
msgstr "Animaation muutosarvo"

#: editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr ""

#: editor/animation_editor.cpp
#, fuzzy
msgid "Anim Add Track"
msgstr "Lisää animaatioraita"

#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""

#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr "Siirrä animaatioraita ylös"

#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr "Siirrä animaatioraita alas"

#: editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "Poista animaation raita"

#: editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "Aseta siirtymät:"

#: editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "Nimeä animaatioraita uudelleen"

#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr ""

#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr ""

#: editor/animation_editor.cpp
msgid "Anim Track Change Wrap Mode"
msgstr ""

#: editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr ""

#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr ""

#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "Poista avaimet"

#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Monista valinta"

#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr ""

#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "Poista valinta"

#: editor/animation_editor.cpp
msgid "Continuous"
msgstr "Jatkuva"

#: editor/animation_editor.cpp
msgid "Discrete"
msgstr "Erillinen"

#: editor/animation_editor.cpp
msgid "Trigger"
msgstr "Liipaisin"

#: editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "Lisää avain"

#: editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "SIirrä avaimia"

#: editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "Skaalaa valintaa"

#: editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "Skaalaa kursorista"

#: editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "Mene seuraavaan vaiheeseen"

#: editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "Mene edelliseen vaiheeseen"

#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineaarinen"

#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Constant"
msgstr "Jatkuva"

#: editor/animation_editor.cpp
msgid "In"
msgstr "Sisään"

#: editor/animation_editor.cpp
msgid "Out"
msgstr "Ulos"

#: editor/animation_editor.cpp
msgid "In-Out"
msgstr "Sisältä ulos"

#: editor/animation_editor.cpp
msgid "Out-In"
msgstr "Ulkoa sisään"

#: editor/animation_editor.cpp
msgid "Transitions"
msgstr "Siirtymät"

#: editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "Optimoi animaatio"

#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "Siivoa animaatio"

#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr ""

#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr ""

#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "Luo"

#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr ""

#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr ""

#: editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr ""

#: editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr ""

#: editor/animation_editor.cpp
#, fuzzy
msgid "Change Anim Loop"
msgstr "Vaihda animaation toistoa"

#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr ""

#: editor/animation_editor.cpp
msgid "Anim Insert"
msgstr ""

#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr ""

#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr ""

#: editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "Animaation zoom."

#: editor/animation_editor.cpp
msgid "Length (s):"
msgstr "Pituus (s):"

#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "Animaation pituus (sekunteina)."

#: editor/animation_editor.cpp
msgid "Step (s):"
msgstr ""

#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr ""

#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "Ota käyttöön/poista käytöstä animaation toisto."

#: editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "Lisää uusia raitoja."

#: editor/animation_editor.cpp
msgid "Move current track up."
msgstr "Siirrä nykyinen raita ylös."

#: editor/animation_editor.cpp
msgid "Move current track down."
msgstr "Siirrä nykyinen raita alas."

#: editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "Poista valittu raita."

#: editor/animation_editor.cpp
msgid "Track tools"
msgstr "Raidan työkalut"

#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr ""

#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "Animaation optimoija"

#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr ""

#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr ""

#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr ""

#: editor/animation_editor.cpp
msgid "Optimize"
msgstr "Optimoi"

#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr "Valitse AnimationPlayer Scenepuusta muokataksesi animaatioita."

#: editor/animation_editor.cpp
msgid "Key"
msgstr ""

#: editor/animation_editor.cpp
msgid "Transition"
msgstr "Siirtymä"

#: editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "Skaalaussuhde:"

#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr ""

#: editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "Poista virheelliset avaimet"

#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Poista ratkaisemattomat ja tyhjät raidat"

#: editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "Siivoa kaikki animaatiot"

#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Siivoa animaatio(t) (EI VOI KUMOTA)"

#: editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "Siivoa"

#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Muuta taulukon kokoa"

#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Vaihda taulukon arvon tyyppiä"

#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Vaihda taulukon arvoa"

#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Mene riville"

#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "RIvinumero:"

#: editor/code_editor.cpp
msgid "No Matches"
msgstr "Ei osumia"

#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Korvattu %d osuvuutta."

#: editor/code_editor.cpp
msgid "Replace"
msgstr "Korvaa"

#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Korvaa kaikki"

#: editor/code_editor.cpp
msgid "Match Case"
msgstr "Huomioi kirjainkoko"

#: editor/code_editor.cpp
msgid "Whole Words"
msgstr "Kokonaisia sanoja"

#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Pelkkä valinta"

#: editor/code_editor.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Search"
msgstr "Hae"

#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Etsi"

#: editor/code_editor.cpp
msgid "Next"
msgstr "Seuraava"

#: editor/code_editor.cpp
msgid "Not found!"
msgstr "Ei löytynyt!"

#: editor/code_editor.cpp
msgid "Replace By"
msgstr "Korvaa"

#: editor/code_editor.cpp
msgid "Case Sensitive"
msgstr "Merkkikokoriippuvainen"

#: editor/code_editor.cpp
msgid "Backwards"
msgstr "Taaksepäin"

#: editor/code_editor.cpp
msgid "Prompt On Replace"
msgstr ""

#: editor/code_editor.cpp
msgid "Skip"
msgstr "Ohita"

#: editor/code_editor.cpp
msgid "Zoom In"
msgstr "Lähennä"

#: editor/code_editor.cpp
msgid "Zoom Out"
msgstr "Loitonna"

#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Nollaa lähennys"

#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Rivi:"

#: editor/code_editor.cpp
msgid "Col:"
msgstr "Kolumni:"

#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Kohdenoden metodi täytyy määrittää!"

#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""

#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Yhdistä Nodeen:"

#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Lisää"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Poista"

#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr ""

#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr ""

#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Polku Nodeen:"

#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Tee funktio"

#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Lykätty"

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Oneshot"
msgstr "Ainoa"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Sulje"

#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Yhdistä"

#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Yhdistä '%s' '%s':n"

#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "Yhdistävä signaali:"

#: editor/connections_dialog.cpp
msgid "Create Subscription"
msgstr "Luo tilaus"

#: editor/connections_dialog.cpp
msgid "Connect.."
msgstr "Yhdistä..."

#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "Katkaise yhteys"

#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signaalit"

#: editor/create_dialog.cpp
msgid "Create New"
msgstr "Luo uusi"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Suosikit:"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#, fuzzy
msgid "Recent:"
msgstr "Viimeaikainen / Viimeaikaiset:"

#: editor/create_dialog.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp editor/settings_config_dialog.cpp
msgid "Search:"
msgstr "Hae:"

#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Matches:"
msgstr "Osumat:"

#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "Kuvaus:"

#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Hae korvattava:"

#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Riippuvuudet:"

#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"Sceneä '%s' muokataan parhaillaan.\n"
"Muutokset tulevat voimaan vasta päivityksen jälkeen."

#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
"Resurssi '%s' on käytössä.\n"
"Muutokset tulevat voimaan päivitettäessä."

#: editor/dependency_editor.cpp
msgid "Dependencies"
msgstr "Riippuvuudet"

#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Resurssi"

#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
msgstr "Polku"

#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Riippuvuudet:"

#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Korjaa rikkinäinen"

#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Riippuvuusmuokkain"

#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr ""

#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr ""

#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "Poista valitut tiedostot projektista? (ei voi kumota)"

#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""

#: editor/dependency_editor.cpp
msgid "Cannot remove:\n"
msgstr ""

#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Virhe ladatessa:"

#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "Scenen lataaminen epäonnistui puuttuvan riippuvuuden takia:"

#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Avaa kuitenkin"

#: editor/dependency_editor.cpp
#, fuzzy
msgid "Which action should be taken?"
msgstr "Mikä toiminto pitäisi tehdä? / Mitkä toiminnot"

#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Korjaa riippuvuudet"

#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Virheitä ladatessa!"

#: editor/dependency_editor.cpp
#, fuzzy
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Poista pysyvästi %d ? (Ei voi kumota!)"

#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Omistaa"

#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Resurssit, joilla ei ole selvää omistajaa:"

#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr ""

#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Poista valitut tiedostot?"

#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Poista"

#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Kiitos Godot-yhteisöltä!"

#: editor/editor_about.cpp
msgid "Thanks!"
msgstr "Kiitos!"

#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""

#: editor/editor_about.cpp
#, fuzzy
msgid "Project Founders"
msgstr "Projektinhallinta"

#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr ""

#: editor/editor_about.cpp editor/project_manager.cpp
msgid "Project Manager"
msgstr "Projektinhallinta"

#: editor/editor_about.cpp
msgid "Developers"
msgstr ""

#: editor/editor_about.cpp
#, fuzzy
msgid "Authors"
msgstr "Tekijä:"

#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr ""

#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr ""

#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""

#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr ""

#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr ""

#: editor/editor_about.cpp
#, fuzzy
msgid "Bronze Donors"
msgstr "Kloonaa alas"

#: editor/editor_about.cpp
msgid "Donors"
msgstr ""

#: editor/editor_about.cpp
msgid "License"
msgstr ""

#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr ""

#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""

#: editor/editor_about.cpp
#, fuzzy
msgid "All Components"
msgstr "Vakiot:"

#: editor/editor_about.cpp
#, fuzzy
msgid "Components"
msgstr "Vakiot:"

#: editor/editor_about.cpp
msgid "Licenses"
msgstr ""

#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr ""

#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Uncompressing Assets"
msgstr "Purettu"

#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "Paketti asennettu onnistuneesti!"

#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr ""

#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Install"
msgstr "Asenna"

#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Package Installer"
msgstr "Paketti asennettu onnistuneesti!"

#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr ""

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Add Effect"
msgstr "Lisää tyhjä"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Rename Audio Bus"
msgstr "Nimeä funktio uudelleen"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr ""

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Delete Bus Effect"
msgstr "Poista valitut"

#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr ""

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Bus options"
msgstr "Debug-asetukset"

#: editor/editor_audio_buses.cpp editor/plugins/tile_map_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Monista"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Reset Volume"
msgstr "Nollaa lähennys"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Delete Effect"
msgstr "Poista valitut"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Add Audio Bus"
msgstr "Lisää väylä"

#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr ""

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Delete Audio Bus"
msgstr "Poista Layout"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Duplicate Audio Bus"
msgstr "Monista animaatio"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Reset Bus Volume"
msgstr "Nollaa lähennys"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Move Audio Bus"
msgstr "Siirrä lisäyspainiketta"

#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As.."
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Location for New Layout.."
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
msgstr ""

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Invalid file, not an audio bus layout."
msgstr ""
"Virheellinen tiedostolaajennus.\n"
"Käytä .fnt -tiedostoa."

#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Lisää väylä"

#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr ""

#: editor/editor_audio_buses.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Lataa"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Load an existing Bus Layout."
msgstr "Lataa olemassaoleva resurssi levyltä ja muokkaa sitä."

#: editor/editor_audio_buses.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Tallenna nimellä"

#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr ""

#: editor/editor_audio_buses.cpp editor/import_dock.cpp
#, fuzzy
msgid "Load Default"
msgstr "Oletus"

#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Virheellinen nimi."

#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Kelvolliset merkit:"

#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Virheellinen polku."

#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "Tiedostoa ei ole olemassa."

#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Poista automaattinen lataus"

#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Ota käyttöön"

#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr ""

#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Polku:"

#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Noden nimi:"

#: editor/editor_autoload_settings.cpp editor/project_manager.cpp
msgid "Name"
msgstr "Nimi"

#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "List:"
msgstr "Lista:"

#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Päivitetään sceneä"

#: editor/editor_data.cpp
msgid "Storing local changes.."
msgstr "Varastoidaan paikalliset muutokset..."

#: editor/editor_data.cpp
msgid "Updating scene.."
msgstr "Päivitetään sceneä..."

#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
msgstr ""

#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Valitse hakemisto"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Luo kansio"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nimi:"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Kansiota ei voitu luoda."

#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Valitse"

#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Varastoidaan tiedostoa:"

#: editor/editor_export.cpp
msgid "Packing"
msgstr "Pakataan"

#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:\n"
msgstr "Mallitiedostoa ei löytynyt:\n"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Tiedosto on jo olemassa, korvaa?"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Kaikki tunnistettu"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Kaikki tiedostot (*)"

#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Avaa"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Avaa tiedosto"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Avaa tiedosto(t)"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Avaa hakemisto"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Avaa tiedosto tai hakemisto"

#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Tallenna"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Tallenna tiedosto"

#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Mene taaksepäin"

#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Mene eteenpäin"

#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Mene ylös"

#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Päivitä"

#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Näytä piilotiedostot"

#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Toggle Favorite"
msgstr "Näytä suosikit"

#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Toggle Mode"
msgstr "Näytä/piilota"

#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr ""

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Siirrä suosikkia ylös"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Siirrä suosikkia alas"

#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go to parent folder"
msgstr "Kansiota ei voitu luoda."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Hakemistot & tiedostot:"

#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Esikatselu:"

#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Tiedosto:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Must use a valid extension."
msgstr "Käytä sopivaa laajennusta"

#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""

#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "Tuodaan (uudelleen) Assetteja"

#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Help"
msgstr "Hae oppaasta"

#: editor/editor_help.cpp
msgid "Class List:"
msgstr "Luokkaluettelo:"

#: editor/editor_help.cpp
msgid "Search Classes"
msgstr "Etsi luokkia"

#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Pinta"

#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr "Luokka:"

#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "Perii:"

#: editor/editor_help.cpp
#, fuzzy
msgid "Inherited by:"
msgstr "Peritty:"

#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Lyhyt kuvaus:"

#: editor/editor_help.cpp
#, fuzzy
msgid "Members"
msgstr "Jäsenet:"

#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Jäsenet:"

#: editor/editor_help.cpp
#, fuzzy
msgid "Public Methods"
msgstr "Julkiset metodit:"

#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr "Julkiset metodit:"

#: editor/editor_help.cpp
msgid "GUI Theme Items"
msgstr ""

#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr ""

#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr ""

#: editor/editor_help.cpp
#, fuzzy
msgid "Enumerations"
msgstr "Animaatiot"

#: editor/editor_help.cpp
#, fuzzy
msgid "Enumerations:"
msgstr "Animaatiot"

#: editor/editor_help.cpp
msgid "enum  "
msgstr ""

#: editor/editor_help.cpp
#, fuzzy
msgid "Constants"
msgstr "Vakiot:"

#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Vakiot:"

#: editor/editor_help.cpp
#, fuzzy
msgid "Description"
msgstr "Kuvaus:"

#: editor/editor_help.cpp
#, fuzzy
msgid "Properties"
msgstr "Ominaisuudet:"

#: editor/editor_help.cpp
#, fuzzy
msgid "Property Description:"
msgstr "Ominaisuuden kuvaus:"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""

#: editor/editor_help.cpp
#, fuzzy
msgid "Methods"
msgstr "Metodilista:"

#: editor/editor_help.cpp
msgid "Method Description:"
msgstr "Metodin kuvaus:"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""

#: editor/editor_help.cpp
msgid "Search Text"
msgstr "Hae tekstiä"

#: editor/editor_log.cpp
#, fuzzy
msgid "Output:"
msgstr " Tuloste:"

#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/property_editor.cpp editor/script_editor_debugger.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Tyhjennä"

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Virhe tallennettaessa resurssia!"

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As.."
msgstr "Tallenna resurssi nimellä..."

#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "I see.."
msgstr "Ymmärrän..."

#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Ei voida avata tiedostoa kirjoitettavaksi:"

#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Pyydetty tiedostomuoto tuntematon:"

#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Virhe tallennettaessa."

#: editor/editor_node.cpp
#, fuzzy
msgid "Can't open '%s'."
msgstr "Yhdistä..."

#: editor/editor_node.cpp
#, fuzzy
msgid "Error while parsing '%s'."
msgstr "Virhe tallennettaessa."

#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Missing '%s' or its dependencies."
msgstr "Scenellä '%s' on rikkinäisiä riippuvuuksia:"

#: editor/editor_node.cpp
#, fuzzy
msgid "Error while loading '%s'."
msgstr "Virhe tallennettaessa."

#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Tallennetaan sceneä"

#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analysoidaan"

#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Luodaan pienoiskuvaa"

#: editor/editor_node.cpp
#, fuzzy
msgid "This operation can't be done without a tree root."
msgstr "Tätä toimintoa ei voi tehdä ilman Sceneä."

#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr "Sceneä ei voitu tallentaa. Riippuvuuksia ei voitu tyydyttää."

#: editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "Resurssin lataaminen epäonnistui."

#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""

#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Virhe tallennettaessa MeshLibrarya!"

#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Ei voida ladata tilesetiä tuontia varten!"

#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Virhe tallennettaessa tilesetiä!"

#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr ""

#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Editorin oletusulkoasu ylikirjoitettu."

#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Layoutin nimeä ei löytynyt!"

#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it will not be kept when saving the current scene."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it will not be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""

#: editor/editor_node.cpp
msgid "Copy Params"
msgstr "Kopioi parametrit"

#: editor/editor_node.cpp
msgid "Paste Params"
msgstr "Liitä parametrit"

#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Liitä resurssi"

#: editor/editor_node.cpp
msgid "Copy Resource"
msgstr "Kopioi resurssi"

#: editor/editor_node.cpp
#, fuzzy
msgid "Make Built-In"
msgstr "Tee sisäänrakennettu"

#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr ""

#: editor/editor_node.cpp
msgid "Open in Help"
msgstr "Avaa ohjeessa"

#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Suoritettavaa sceneä ei ole määritetty."

#: editor/editor_node.cpp
#, fuzzy
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Pääsceneä ei ole määritetty, haluatko valita sen?\n"
"Voit muuttaa sitä myöhemmin projektin asetuksista."

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Valittua sceneä '%s' ei ole olemassa, valitse kelvollinen?\n"
"Voit muuttaa sitä myöhemmin projektin asetuksista."

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Valittu scene '%s' ei ole scene-tiedosto, valitse kelvollinen?\n"
"Voit muuttaa sitä myöhemmin projektin asetuksista."

#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"Nykyistä sceneä ei ole vielä tallennettu. Tallenna se ennen suorittamista."

#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Aliprosessia ei voitu käynnistää!"

#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "Avaa scene"

#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Avaa kantascene"

#: editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr ""

#: editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Save & Close"
msgstr "Tallenna tiedosto"

#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr ""

#: editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "Tallenna scene nimellä..."

#: editor/editor_node.cpp
#, fuzzy
msgid "No"
msgstr "Node"

#: editor/editor_node.cpp
msgid "Yes"
msgstr "Kyllä"

#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Tätä sceneä ei ole koskaan tallennettu. Tallenna ennen suorittamista?"

#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Tätä toimintoa ei voi tehdä ilman Sceneä."

#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Tuo Mesh-kirjasto"

#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Tuo tileset"

#: editor/editor_node.cpp
#, fuzzy
msgid "This operation can't be done without a selected node."
msgstr "Tätä toimintoa ei voi tehdä ilman Sceneä."

#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Nykyistä sceneä ei ole tallennettu. Avaa joka tapauksessa?"

#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr ""

#: editor/editor_node.cpp
msgid "Revert"
msgstr "Palauta"

#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Tätä toimintoa ei voida peruttaa. Palauta joka tapauksessa?"

#: editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr ""

#: editor/editor_node.cpp
msgid "Quit"
msgstr "Lopeta"

#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Poistu editorista?"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open Project Manager?"
msgstr "Projektinhallinta"

#: editor/editor_node.cpp
#, fuzzy
msgid "Save & Quit"
msgstr "Tallenna tiedosto"

#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr ""

#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""

#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Valitse pääscene"

#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""

#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Unable to load addon script from path: '%s'."
msgstr "Virhe ladattaessa skripti %s:stä"

#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""

#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"Scene '%s' tuotiin automaattisesti, joten sitä ei voida muokata.\n"
"Muokataksesi sitä voit luoda uuden perityn Scenen."

#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ugh"
msgstr "Äh"

#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Virhe Scenen latauksessa, sen täytyy sijaita projektin polussa. Käytä 'Tuo' -"
"toimintoa avataksesi Scenen ja tallenna se projektin polkuun."

#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Scenellä '%s' on rikkinäisiä riippuvuuksia:"

#: editor/editor_node.cpp
#, fuzzy
msgid "Clear Recent Scenes"
msgstr "Tyhjennä luut"

#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Tallenna Layout"

#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Poista Layout"

#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Oletus"

#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Vaihda Scenen välilehteä"

#: editor/editor_node.cpp
#, fuzzy
msgid "%d more file(s)"
msgstr "%d muuta tiedostoa"

#: editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
msgstr ""

#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr ""

#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr ""

#: editor/editor_node.cpp
msgid "Scene"
msgstr "Scene"

#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Mene aiemmin avattuun sceneen."

#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Seuraava välilehti"

#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Edellinen välilehti"

#: editor/editor_node.cpp
msgid "Filter Files.."
msgstr "Suodata tiedostot..."

#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr ""

#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Uusi Scene"

#: editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr "Uusi peritty Scene..."

#: editor/editor_node.cpp
msgid "Open Scene.."
msgstr "Avaa Scene..."

#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Tallenna scene"

#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr "Tallenna kaikki scenet"

#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Sulje scene"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Avaa viimeaikainen"

#: editor/editor_node.cpp
msgid "Convert To.."
msgstr "Muunna..."

#: editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr ""

#: editor/editor_node.cpp
msgid "TileSet.."
msgstr ""

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Peru"

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "Tee uudelleen"

#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Palauta Scene"

#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Project"
msgstr "Uusi projekti"

#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "Projektin asetukset"

#: editor/editor_node.cpp
msgid "Run Script"
msgstr "Suorita skripti"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Vie"

#: editor/editor_node.cpp
msgid "Tools"
msgstr "Työkalut"

#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Lopeta ja palaa projektiluetteloon"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr ""

#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""

#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""

#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""

#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""

#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Synkronoi Scenen muutokset"

#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""

#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Synkronoi skriptin muutokset"

#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Editor"
msgstr "Muokkaa"

#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Editorin asetukset"

#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Editorin ulkoasu"

#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Siirry koko näytön tilaan"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Hallitse vietäviä Templateja"

#: editor/editor_node.cpp
msgid "Help"
msgstr ""

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr "Luokat"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Online Docs"
msgstr "Sulje dokumentaatio"

#: editor/editor_node.cpp
msgid "Q&A"
msgstr ""

#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr ""

#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Yhteisö"

#: editor/editor_node.cpp
msgid "About"
msgstr "Tietoja"

#: editor/editor_node.cpp
#, fuzzy
msgid "Play the project."
msgstr "Toista projekti"

#: editor/editor_node.cpp
#, fuzzy
msgid "Play"
msgstr "Toista"

#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Pysäytä Scene"

#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Pysäytä Scene"

#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Lopeta Scene."

#: editor/editor_node.cpp
msgid "Stop"
msgstr "Pysäytä"

#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr ""

#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Toista Scene"

#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr ""

#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr ""

#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr ""

#: editor/editor_node.cpp
msgid "Update Always"
msgstr "Päivitä aina"

#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "Päivitä muutokset"

#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "Poista päivitysanimaatio"

#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Tarkastaja"

#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Luo uusi resurssi muistiin ja muokkaa sitä."

#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Lataa olemassaoleva resurssi levyltä ja muokkaa sitä."

#: editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr "Tallenna tällä hetkellä muokattu resurssi."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr "Tallenna nimellä..."

#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr ""

#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr ""

#: editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "Viimeisimmin muokatut objektit."

#: editor/editor_node.cpp
msgid "Object properties."
msgstr "Objektin ominaisuudet."

#: editor/editor_node.cpp
#, fuzzy
msgid "Changes may be lost!"
msgstr "Vaihda säteen muodon pituutta"

#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Tuo"

#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Tiedostojärjestelmä"

#: editor/editor_node.cpp editor/node_dock.cpp
msgid "Node"
msgstr "Node"

#: editor/editor_node.cpp
msgid "Output"
msgstr "Tuloste"

#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""

#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Tuo mallit ZIP-tiedostosta"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "Vie projekti"

#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Vie kirjasto"

#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Yhdistä olemassaolevaan"

#: editor/editor_node.cpp
msgid "Password:"
msgstr "Salasana:"

#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Avaa & suorita skripti"

#: editor/editor_node.cpp
#, fuzzy
msgid "New Inherited"
msgstr "Uusi peritty Scene..."

#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Lataa virheet"

#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Valitse"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open 2D Editor"
msgstr "Avaa editorissa"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open 3D Editor"
msgstr "Avaa editorissa"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open Script Editor"
msgstr "Avaa editorissa"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open Asset Library"
msgstr "Vie kirjasto"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open the next Editor"
msgstr "Avaa editorissa"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open the previous Editor"
msgstr "Avaa editorissa"

#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr ""

#: editor/editor_plugin.cpp
msgid "Thumbnail.."
msgstr "Pienoiskuva..."

#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Asennetut lisäosat:"

#: editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "Päivitä"

#: editor/editor_plugin_settings.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versio:"

#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Tekijä:"

#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Tila:"

#: editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr "Lopeta profilointi"

#: editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr "Aloita profilointi"

#: editor/editor_profiler.cpp
#, fuzzy
msgid "Measure:"
msgstr "Mittayksikkö:"

#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Framen aika (sek)"

#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Keskimääräinen aika (sek)"

#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Frame %"

#: editor/editor_profiler.cpp
#, fuzzy
msgid "Physics Frame %"
msgstr "Kiinteä Frame %"

#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
msgstr "Aika:"

#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr ""

#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Itse"

#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr ""

#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""

#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""

#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Kirjoita logiikka _run() -metodiin."

#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Muokattu Scene on jo olemassa."

#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr ""

#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Unohditko 'tool' hakusanan?"

#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Skriptiä ei voitu suorittaa:"

#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Unohditko '_run' -metodin?"

#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr "Oletus (sama kuin editori)"

#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Valitse tuotava(t) node(t)"

#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Scenen polku:"

#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Tuo Nodesta:"

#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr "Lataa uudelleen"

#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Poista"

#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(Asennettu)"

#: editor/export_template_manager.cpp
msgid "Download"
msgstr "Lataa"

#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(Puuttuva)"

#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(Nykyinen)"

#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "Poista mallin versio '%s'?"

#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates."
msgstr ""

#: editor/export_template_manager.cpp
msgid ""
"Invalid version.txt format inside templates. Revision is not a valid "
"identifier."
msgstr ""

#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "version.txt -tiedostoa ei löytynyt."

#: editor/export_template_manager.cpp
msgid "Error creating path for templates:\n"
msgstr "Virhe luotaessa polkua mallille:\n"

#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Tuodaan:"

#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Nykyinen versio:"

#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "Asennetut versiot:"

#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "Asenna tiedostosta"

#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Poista malli"

#: editor/export_template_manager.cpp
msgid "Select template file"
msgstr "Valitse mallin tiedosto"

#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr ""

#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '"
msgstr "Ei voida navigoida '"

#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "View items as a list"
msgstr ""

#: editor/filesystem_dock.cpp
msgid ""
"\n"
"Status: Import of file failed. Please fix file and reimport manually."
msgstr ""

#: editor/filesystem_dock.cpp
#, fuzzy
msgid ""
"\n"
"Source: "
msgstr "Lähde:"

#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Cannot move a folder into itself.\n"
msgstr "Tiedostoa ei voi tuoda itseensä:"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error moving:\n"
msgstr "Virhe tuotaessa:"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Unable to update dependencies:\n"
msgstr "Scenellä '%s' on rikkinäisiä riippuvuuksia:"

#: editor/filesystem_dock.cpp
msgid "No name provided"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr ""

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "No name provided."
msgstr "Nimeä uudelleen tai siirrä..."

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Name contains invalid characters."
msgstr "Kelvolliset merkit:"

#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr ""

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Renaming file:"
msgstr "Nimeä muuttuja uudelleen"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Renaming folder:"
msgstr "Nimeä Node uudelleen"

#: editor/filesystem_dock.cpp
msgid "Expand all"
msgstr "Laajenna kaikki"

#: editor/filesystem_dock.cpp
msgid "Collapse all"
msgstr "Pienennä kaikki"

#: editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Kopioi polku"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Rename.."
msgstr "Nimeä uudelleen"

#: editor/filesystem_dock.cpp
msgid "Move To.."
msgstr "Siirrä..."

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Folder.."
msgstr "Luo kansio"

#: editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "Näytä tiedostonhallinnassa"

#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instanssi"

#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr "Muokkaa riippuvuuksia..."

#: editor/filesystem_dock.cpp
msgid "View Owners.."
msgstr "Tarkastele omistajia..."

#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Edellinen hakemisto"

#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "Seuraava hakemisto"

#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""

#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait.."
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Siirrä"

#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Rename"
msgstr "Nimeä uudelleen"

#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Lisää ryhmään"

#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Poista ryhmästä"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import as Single Scene"
msgstr "Tuodaan Scene..."

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import with Separate Animations"
msgstr "Tuo animaatiot..."

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr ""

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import as Multiple Scenes"
msgstr "Tuo 3D Scene"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr ""

#: editor/import/resource_importer_scene.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr "Tuo Scene"

#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene.."
msgstr "Tuodaan Scene..."

#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script.."
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Saving.."
msgstr "Tallennetaan..."

#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr ""

#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr ""

#: editor/import_dock.cpp
msgid " Files"
msgstr " Tiedostot"

#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Tuo nimellä:"

#: editor/import_dock.cpp editor/property_editor.cpp
#, fuzzy
msgid "Preset.."
msgstr "Esiasetus..."

#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Tuo uudelleen"

#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""

#: editor/node_dock.cpp
msgid "Groups"
msgstr "Ryhmät"

#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr ""

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "Luo polygoni"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Muokkaa polygonia"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Insert Point"
msgstr "Poista piste"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Muokkaa polygonia (poista piste)"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Poly And Point"
msgstr "Poista polygoni ja piste"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr "Luo uusi piste tyhjästä."

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit existing polygon:\n"
"LMB: Move Point.\n"
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Uusi animaatio"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Vaihda animaation nimi:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Poista animaatio?"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Poista animaatio"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr "VIRHE: Virheellinen animaation nimi!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr "VIrhe: Samanniminen animaatio on jo olemassa!"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Nimeä animaatio uudelleen"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Lisää animaatio"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Lataa animaatio"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Monista animaatio"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr "VIRHE: Ei kopioitavaa animaatiota!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr "VIRHE: Ei animaation resurssia leikepöydällä!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Liitetty animaatio"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Liitä animaatio"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr "VIRHE: Ei muokattavaa animaatiota!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Toista valittu animaatio takaperin nykyisestä kohdasta. (A)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Toista valittu animaatio takaperin lopusta. (Shift+A)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Lopeta animaation toisto. (S)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Toista valittu animaatio alusta. (Shift+D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Toista valittu animaatio nykyisestä kohdasta. (D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr "Luo uusi animaatio soittimessa."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr "Lataa animaatio levyltä."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr "Lataa animaatio levyltä."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr "Tallenna nykyinen animaatio"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Näytä lista animaatioista soittimessa."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Animaatiotyökalut"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr "Kopioi animaatio"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Luo uusi animaatio"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Animaation nimi:"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "Virhe!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "Animaatio"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr "Uusi nimi:"

#: editor/plugins/animation_tree_editor_plugin.cpp
#, fuzzy
msgid "Edit Filters"
msgstr "Suodattimet"

#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skaalaus:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Häivytys sisään (s):"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Häivytys ulos (s):"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr "Sekoita"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Käynnistä uudelleen (s):"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Satunnainen uudelleenaloitus (s):"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr "Aloita!"

#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Määrä:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr "Nykyinen:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr "Lisää syöte"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr "Poista syöte"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Animaatiopuu on kelvollinen."

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Animaatiopuu ei ole kelvollinen."

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animaationode"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr "OneShot Node"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr "Mix Node"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr "Tuo animaatiot..."

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr "Suodattimet..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Contents:"
msgstr "Vakiot:"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "View Files"
msgstr " Tiedostot"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Can't connect."
msgstr "Yhdistä..."

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Can't connect to host:"
msgstr "Yhdistä Nodeen:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed, return code:"
msgstr "Pyydetty tiedostomuoto tuntematon:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Req. Failed."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Fetching:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Resolving.."
msgstr "Tallennetaan..."

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Connecting.."
msgstr "Yhdistä..."

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Requesting.."
msgstr "Testaus"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Error making request"
msgstr "Virhe tallennettaessa resurssia!"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Download Error"
msgstr "Lataa"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "first"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "prev"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "next"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "last"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Kaikki"

#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Lajittele:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Käänteinen"

#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategoria:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Sivu:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "Tuki..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Virallinen"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Testing"
msgstr "Testaus"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr ""

#: editor/plugins/camera_editor_plugin.cpp
msgid "Preview"
msgstr "Esikatselu"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr "Siirrä keskikohtaa"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr "Muokkaa CanvasItemiä"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Anchors only"
msgstr "Ankkuri"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change Anchors and Margins"
msgstr "Muuta ankkureita"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Muuta ankkureita"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Valitse tila"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Vedä: Kierrä"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Vedä: Siirrä"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Paina 'V' vaihtaaksesi kääntökeskiötä. 'Shift+V' vetääksesi keskiötä "
"(liikkuessa)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "Siirtotila"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Kääntötila"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Klikkaa vaihtaaksesi objektin kääntökeskiötä."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggles snapping"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snapping options"
msgstr "Animaation asetukset"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap..."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to parent"
msgstr "Laajenna Parentiin"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "Lukitse valitut objektit paikalleen (ei voi liikutella)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Poista valittujen objektien lukitus (voi liikutella)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Varmistaa ettei objektin lapsia voi valita."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr "Tee luut"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Tyhjennä luut"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Näytä luut"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View"
msgstr "Näytä/Tarkastele"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Näytä ruudukko"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show helpers"
msgstr "Näytä luut"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show rulers"
msgstr "Näytä luut"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Valinta keskikohtaan"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Framen valinta"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Layout"
msgstr "Tallenna Layout"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag pivot from mouse position"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Set pivot at mouse position"
msgstr "Siirrä pistettä"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "Lisää %s"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Lisätään %s..."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Luo Node"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr "Asia kunnossa :("

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
msgstr "Muuta oletustyyppiä"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Vedä & pudota + Shift: Lisää Node sisarena\n"
"Vedä & pudota + Alt: Muuta Noden tyyppiä"

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr "Luo Poly3D"

#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Item"
msgstr "Lisää"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Selected Item"
msgstr "Poista valitut"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Tuo Scenestä"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Päivitä Scenestä"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Ease in"
msgstr "Framen valinta"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease out"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Modify Curve Point"
msgstr "Muokkaa käyrää"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Modify Curve Tangent"
msgstr "Muokkaa käyrää"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Load Curve Preset"
msgstr "Lataa resurssi"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Add point"
msgstr "Lisää syöte"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove point"
msgstr "Siirrä pistettä"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Left linear"
msgstr "Lineaarinen"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Right linear"
msgstr "Oikea näkymä"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Load preset"
msgstr "Lataa resurssi"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove Curve Point"
msgstr "Siirrä pistettä"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr ""

#: editor/plugins/gradient_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr ""

#: editor/plugins/gradient_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr ""

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr "Muokkaa olemassaolevaa polygonia:"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr "VHP: Siirrä pistettä."

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr ""

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr "OHP: Pyyhi piste."

#: editor/plugins/line_2d_editor_plugin.cpp
msgid "Remove Point from Line2D"
msgstr "Poista piste Line2D:stä"

#: editor/plugins/line_2d_editor_plugin.cpp
msgid "Add Point to Line2D"
msgstr "Lisää piste Line2D:hen"

#: editor/plugins/line_2d_editor_plugin.cpp
msgid "Move Point in Line2D"
msgstr "Siirrä pistettä LIne 2D:ssä"

#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Valitse pisteet"

#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""

#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Klikkaa: lisää piste"

#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Oikea klikkaus: Poista piste"

#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Lisää piste (tyhjyydessä)"

#: editor/plugins/line_2d_editor_plugin.cpp
msgid "Split Segment (in line)"
msgstr ""

#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Poista piste"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "This doesn't work on scene root!"
msgstr "Tämä ei toimi root-Scenessä!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Ääriviivoja ei voitu luoda!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Luo ääriviivat"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Ääriviivojen koko:"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Mesh:in lähdettä ei määritetty"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Virheellinen Mesh:in lähde (virheellinen polku)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr "Aluetta ei voitu kartoittaa."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "X-akseli"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Y-akseli"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Z-akseli"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Satunnainen kierto:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Satunnainen kallistus:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Satunnainen skaalaus:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""

#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake!"
msgstr ""

#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake the navigation mesh.\n"
msgstr ""

#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""

#: editor/plugins/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""

#: editor/plugins/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""

#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""

#: editor/plugins/navigation_mesh_generator.cpp
#, fuzzy
msgid "Marking walkable triangles..."
msgstr "Varastoidaan paikalliset muutokset..."

#: editor/plugins/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""

#: editor/plugins/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""

#: editor/plugins/navigation_mesh_generator.cpp
#, fuzzy
msgid "Partitioning..."
msgstr "Varoitus"

#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""

#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""

#: editor/plugins/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""

#: editor/plugins/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""

#: editor/plugins/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""

#: editor/plugins/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""

#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generating AABB"
msgstr "Luo AABB"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "Virhe ladattaessa kuvaa:"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Particles"
msgstr "Ominaisuudet:"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generation Time (sec):"
msgstr "Keskimääräinen aika (sek)"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Capture from Pixel"
msgstr "Luo Scenestä"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr "Node ei sisällä geometriaa."

#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr "Ei pintoja!"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "Luo AABB"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
msgstr "Tyhjennä säteilijä/lähetin"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Create Emitter"
msgstr "Luo säteilijä/lähetin"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Äänenvoimakkuus"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "Luo AABB"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Poista pisteet käyrästä"

#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Out-Control from Curve"
msgstr "Poista pisteet käyrästä"

#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove In-Control from Curve"
msgstr "Poista pisteet käyrästä"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Lisää käyrään piste"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Siirrä pistettä käyrällä"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Sulje käyrä"

#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Point Position"
msgstr "Siirrä pistettä"

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve In Position"
msgstr "Siirrä pistettä"

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Out Position"
msgstr "Siirrä pistettä"

#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Remove Out-Control Point"
msgstr "Poista polygoni ja piste"

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Remove In-Control Point"
msgstr "Poista polygoni ja piste"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Siirrä pistettä"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Ctrl: Rotate"
msgstr "Ctrl: Pyöritä/kierrä"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Siirrä kaikkia"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Skaalaa"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Siirrä polygonia"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Käännä polygonia"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Skaalaa polygonia"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Muokkaa"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Tyhjennä UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Ruudukko"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "VIRHE: Resurssia ei voitu ladata!"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Lisää resurssi"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Nimeä resurssi uudelleen"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Poista resurssi"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Resurssien leikepöytä on tyhjä!"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Lataa resurssi"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Liitä"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Files"
msgstr "Tyhjennä luut"

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Close and save changes?\n"
"\""
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Virhe tallennettaessa teemaa"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Virhe tallennettaessa"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr "Virhe tuotaessa teemaa"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr "Virhe tuonnissa"

#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Tuo teema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr "Tallenna teema nimellä..."

#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "Seuraava skripti"

#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "Edellinen skripti"

#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "Tiedosto"

#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "New"
msgstr "Uusi"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Tallenna kaikki"

#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Lataa teema uudelleen"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Tallenna teema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr "Tallenna teema nimellä"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Sulje dokumentaatio"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Sulje kaikki"

#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Aja"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Toggle Scripts Panel"
msgstr "Näytä suosikit"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr "Etsi..."

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr "Etsi seuraava"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Step Over"
msgstr "Ohita"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Keskeytä"

#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Jatka"

#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Pidä debuggeri auki"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Debug with external editor"
msgstr "Avaa editorissa"

#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr "Etsi luokkahierarkia."

#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Mene edelliseen muokattuun dokumenttiin."

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Mene seuraavaan muokattuun dokumenttiin."

#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "Hylkää"

#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Luo skripti"

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"Seuraavat tiedostot ovat uudempia.\n"
"MItä toimenpiteitä tulisi suorittaa?:"

#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr "Lataa uudelleen"

#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr "Tallenna uudelleen"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
"Sisäänrakennettuja skriptejä voi muokata ainoastaan kun Scene, johon ne "
"kuuluvat, on ladattu"

#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Poimi väri"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert Case"
msgstr "Muunnetaan kuvia"

#: editor/plugins/script_text_editor.cpp
msgid "Uppercase"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Lowercase"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Capitalize"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Leikkaa"

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopioi"

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Valitse kaikki"

#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "Siirrä ylös"

#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
msgid "Move Down"
msgstr "Siirrä alas"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Delete Line"
msgstr "Poista piste"

#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "Sisennä vasemmalle"

#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "Sisennä oikealle"

#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "Näytä/Piilota kommentit"

#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr "Kloonaa alas"

#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automaattinen sisennys"

#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "Poista kaikki breakpointit"

#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
msgstr "Mene seuraavaan breakpointiin"

#: editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
msgstr "Mene edelliseen breakpointiin"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert To Uppercase"
msgstr "Muunna..."

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert To Lowercase"
msgstr "Muunna..."

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Previous"
msgstr "Etsi edellinen"

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Replace.."
msgstr "Korvaa..."

#: editor/plugins/script_text_editor.cpp
msgid "Goto Function.."
msgstr "Mene funktioon..."

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Goto Line.."
msgstr "Mene riville..."

#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""

#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Vaihda kommenttia"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Vaihda syötteen nimi"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Ortogonaalinen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "Perspektiivi"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "Muunnos keskeytetty."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Kierto %s astetta."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Pohjanäkymä."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "Pohja"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Pintanäkymä."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Takanäkymä."

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Rear"
msgstr "Taka/perä"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Etunäkymä."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "Etu"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Vasen näkymä."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "Vasen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Oikea näkymä."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "OIkea"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Material Changes"
msgstr "Päivitä muutokset"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Shader Changes"
msgstr "Päivitä muutokset"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Surface Changes"
msgstr "Päivitä muutokset"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Vertices"
msgstr "Ominaisuudet:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr "Kohdista näkymään"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Näytä normaali"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "Näytä rautalankamalli"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Display Unshaded"
msgstr "Näytä varjoton"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Environment"
msgstr "Ympäristö"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Gizmos"
msgstr "Näytä ruudukko"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Doppler Enable"
msgstr "Ota käyttöön"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Forward"
msgstr "Mene eteenpäin"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Backwards"
msgstr "Taaksepäin"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Down"
msgstr "Rulla alas."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "preview"
msgstr "Esikatselu"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)\n"
msgstr "Valitse tila"

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "Siirtotila (W)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "Kääntötila (E)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "Skaalaustila (R)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "Pohjanäkymä"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Huippunäkymä"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Takanäkymä"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "Etunäkymä"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "Vasen näkymä"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "Oikea näkymä"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr "Vaihda perspektiiviseen/ortogonaaliseen näkymään"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "Kohdista origoon"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Kohdista valintaan"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr "Kohdista valinta näkymään"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Select"
msgstr "Valitse"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Move"
msgstr "Siirrä"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Rotate"
msgstr "Ctrl: Pyöritä/kierrä"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Scale"
msgstr "Skaalaus:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr "Muunna"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr "Paikalliset koordinaatit"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1 näyttöruutu"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2 näyttöruutua"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3 näyttöruutua"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Näytä origo"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "Näytä ruudukko"

#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
msgstr "Asetukset"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Näyttöruudun asetukset"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "Näkökentän perspektiivi (ast.):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "Käännä:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "Kierrä (ast.):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "Skaalaa (kuvasuhde):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "Esi"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "Jälki"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "VIRHE: Ei voitu ladata framen resurssia!"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "Lisää frame"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "Liitä frame"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "Lisää tyhjä"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(tyhjä)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr "Animaatiot"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Nopeus (FPS):"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Loop"
msgstr "Toisto"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr "Animaatioframet"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "Syötä tyhjä (ennen)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "Syötä tyhjä (jälkeen)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move (Before)"
msgstr "Poista Node(t)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move (After)"
msgstr "Siirry vasemmalle"

#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr "StyleBox:in esikatselu:"

#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Set Region Rect"
msgstr "Tekstuurialue"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr "<Ei mitään>"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "Offset:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr "Erotus:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr "Tekstuurialue"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr "Tekstuurialueen editori"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "Teemaa ei voi tallentaa tiedostoon:"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add All Items"
msgstr "Lisää kaikki"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "Lisää kaikki"

#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "Poista valitut"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All"
msgstr "Poista"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme.."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Create Empty Template"
msgstr "Luo tyhjä Template"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "On"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Many"
msgstr "Moni(a)/Monta"

#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "Asetukset"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Have,Many,Several,Options!"
msgstr "On,Monia,Useita,Asetuksia"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "Välilehti 1"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "Välilehti 2"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "Välilehti 3"

#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
msgstr "Tyyppi:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Tietotyyppi:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "Kuvake"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr "Tyyli"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "Fontti"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "Väri"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Erase Selection"
msgstr "Framen valinta"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Line Draw"
msgstr "Lineaarinen"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Bucket Fill"
msgstr "Sanko"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr "Etsi tile"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr "Peilaa X"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr "Peilaa Y"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Paint Tile"
msgstr "Poimi tile"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Poimi tile"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Käännä 0 astetta"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr "Käännä 90 astetta"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr "Käännä 180 astetta"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr "Käännä 270 astetta"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr "Tileä ei löytynyt:"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr "Luo Scenestä?"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Yhdistä Scenestä?"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Luo Scenestä"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Error"
msgstr "Virhe"

#: editor/project_export.cpp
msgid "Runnable"
msgstr "Suoritettava"

#: editor/project_export.cpp
msgid "Delete patch '"
msgstr ""

#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""

#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted: "
msgstr ""

#: editor/project_export.cpp
msgid "Presets"
msgstr ""

#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add.."
msgstr "Lisää..."

#: editor/project_export.cpp
msgid "Resources"
msgstr "Resurssit"

#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "Vie kaikki projektin resurssit"

#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "Vie valitut Scenet (ja riippuvuudet)"

#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "Vie valitut resurssit (ja riippuvuudet)"

#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""

#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "Vietävät resurssit:"

#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""

#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""

#: editor/project_export.cpp
msgid "Patches"
msgstr ""

#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""

#: editor/project_export.cpp
#, fuzzy
msgid "Features"
msgstr "Tekstuuri"

#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""

#: editor/project_export.cpp
#, fuzzy
msgid "Feature List:"
msgstr "Metodilista:"

#: editor/project_export.cpp
#, fuzzy
msgid "Export PCK/Zip"
msgstr "Vie"

#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""

#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""

#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Vie debugaten"

#: editor/project_manager.cpp
#, fuzzy
msgid "The path does not exist."
msgstr "Tiedostoa ei ole olemassa."

#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' file."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Your project will be created in a non empty folder (you might want to create "
"a new folder)."
msgstr ""

#: editor/project_manager.cpp
msgid "Please choose a folder that does not contain a 'project.godot' file."
msgstr ""

#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Tuotu projekti"

#: editor/project_manager.cpp
msgid " "
msgstr ""

#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""

#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "Virheellinen projektin polku (muuttuiko mikään?)."

#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't get project.godot in project path."
msgstr "Ei voitu luoda godot.cfg -tiedostoa projektin polkuun."

#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't edit project.godot in project path."
msgstr "Ei voitu luoda godot.cfg -tiedostoa projektin polkuun."

#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create project.godot in project path."
msgstr "Ei voitu luoda godot.cfg -tiedostoa projektin polkuun."

#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "Seuraavien tiedostojen purku paketista epäonnistui:"

#: editor/project_manager.cpp
#, fuzzy
msgid "Rename Project"
msgstr "Nimetön projekti"

#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't get project.godot in the project path."
msgstr "Ei voitu luoda godot.cfg -tiedostoa projektin polkuun."

#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Uusi peliprojekti"

#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Tuo olemassaoleva projekti"

#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Luo uusi projekti"

#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Asenna projekti:"

#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Projektin nimi:"

#: editor/project_manager.cpp
#, fuzzy
msgid "Create folder"
msgstr "Luo kansio"

#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Projektin polku:"

#: editor/project_manager.cpp
msgid "Browse"
msgstr "Selaa"

#: editor/project_manager.cpp
msgid "That's a BINGO!"
msgstr ""

#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Nimetön projekti"

#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project"
msgstr "Yhdistä..."

#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Haluatko varmasti avata useamman kuin yhden projektin?"

#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
"Pääsceneä ei ole määritetty, haluatko valita sen?\n"
"Voit muuttaa sitä myöhemmin projektin asetuksista."

#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""

#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr ""

#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The UI will update next time the editor or project manager starts."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""

#: editor/project_manager.cpp
msgid "Project List"
msgstr "Projektiluettelo"

#: editor/project_manager.cpp
msgid "Scan"
msgstr ""

#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Valitse skannattava kansio"

#: editor/project_manager.cpp
msgid "New Project"
msgstr "Uusi projekti"

#: editor/project_manager.cpp
#, fuzzy
msgid "Templates"
msgstr "Poista malli"

#: editor/project_manager.cpp
msgid "Exit"
msgstr "Poistu"

#: editor/project_manager.cpp
#, fuzzy
msgid "Restart Now"
msgstr "Käynnistä uudelleen (s):"

#: editor/project_manager.cpp
#, fuzzy
msgid "Can't run project"
msgstr "Yhdistä..."

#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Näppäin... "

#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "Joystick-painike"

#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Invalid action (anything goes but '/' or ':')."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Meta+"
msgstr ""

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr ""

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr ""

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key.."
msgstr "Paina näppäintä..."

#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "Vasen painike"

#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "Oikea painike"

#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "Keskipainike"

#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "Rulla ylös painike"

#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "Rulla alas painike"

#: editor/project_settings_editor.cpp
msgid "Button 6"
msgstr "Painike 6"

#: editor/project_settings_editor.cpp
msgid "Button 7"
msgstr "Painike 7"

#: editor/project_settings_editor.cpp
msgid "Button 8"
msgstr "Painike 8"

#: editor/project_settings_editor.cpp
msgid "Button 9"
msgstr "Painike 9"

#: editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "Muuta"

#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "Akseli"

#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "Lisää syöttötapahtuma"

#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add Event"
msgstr "Lisää tyhjä"

#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "Laite"

#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Painike"

#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Vasen painike."

#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Oikea painike."

#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Keskimmäinen painike."

#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "Rulla ylös."

#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "Rulla alas."

#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "No property '"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Setting '"
msgstr "Asetukset"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Delete Item"
msgstr "Poista syöte"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Can't contain '/' or ':'"
msgstr "Yhdistä Nodeen:"

#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "Virhe tallennettaessa asetuksia."

#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "Asetukset tallennettu onnistuneesti."

#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr "Lisää käännös"

#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "Poista käännös"

#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Changed Locale Filter"
msgstr "Muuta kameran kokoa"

#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Project Settings (project.godot)"
msgstr "Projektin asetukset"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr ""

#: editor/project_settings_editor.cpp editor/property_editor.cpp
msgid "Property:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Override For.."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Show all locales"
msgstr "Näytä luut"

#: editor/project_settings_editor.cpp
msgid "Show only selected locales"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Filter mode:"
msgstr "Suodattimet"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Locales:"
msgstr "Skaalaus:"

#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""

#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""

#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""

#: editor/property_editor.cpp
msgid "Ease Out"
msgstr ""

#: editor/property_editor.cpp
msgid "Zero"
msgstr ""

#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""

#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""

#: editor/property_editor.cpp
msgid "File.."
msgstr ""

#: editor/property_editor.cpp
msgid "Dir.."
msgstr ""

#: editor/property_editor.cpp
msgid "Assign"
msgstr ""

#: editor/property_editor.cpp
#, fuzzy
msgid "Select Node"
msgstr "Valitse Node"

#: editor/property_editor.cpp
msgid "New Script"
msgstr ""

#: editor/property_editor.cpp
#, fuzzy
msgid "Make Unique"
msgstr "Tee luut"

#: editor/property_editor.cpp
msgid "Show in File System"
msgstr ""

#: editor/property_editor.cpp
#, fuzzy
msgid "Convert To %s"
msgstr "Muunna..."

#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""

#: editor/property_editor.cpp
#, fuzzy
msgid "Selected node is not a Viewport!"
msgstr "Valitse tuotava(t) node(t)"

#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Poimi Node"

#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""

#: editor/property_editor.cpp
msgid "On"
msgstr ""

#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Set"
msgstr ""

#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Ominaisuudet:"

#: editor/property_editor.cpp
msgid "Sections:"
msgstr ""

#: editor/property_selector.cpp
msgid "Select Property"
msgstr "Valitse ominaisuus"

#: editor/property_selector.cpp
#, fuzzy
msgid "Select Virtual Method"
msgstr "Valitse metodi"

#: editor/property_selector.cpp
msgid "Select Method"
msgstr "Valitse metodi"

#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr ""

#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""

#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""

#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""

#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Ok"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Poista Node(t)?"

#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr "Tallenna uusi scene nimellä..."

#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Discard Instancing"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr "Käy järkeen!"

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "Ei voida käyttää ulkopuolisen scenen nodeja!"

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "Ei voida käyttää nodeja, jotka periytyvät nykyisestä scenestä!"

#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Poista Node(t)"

#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Virhe tallennettaessa sceneä."

#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Sub-Resources:"
msgstr "Resurssit"

#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""

#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Avaa editorissa"

#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Poista Node(t)"

#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Lisää lapsinode"

#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Muuta tyyppiä"

#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "Liitä skripti"

#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr "Tyhjennä skripti"

#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Yhdistä scenestä"

#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Copy Node Path"
msgstr "Kopioi Noden polku"

#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "Poista (ei varmistusta)"

#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "Lisää/Luo uusi Node"

#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Filter nodes"
msgstr "Suodattimet"

#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Clear!"
msgstr "Tyhjennä!"

#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s)\n"
"Click to show signals dock."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr ""

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "Seuraava skripti"

#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "Nimeä Node uudelleen"

#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Valitse Node"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading template '%s'"
msgstr "Virhe ladattaessa kuvaa:"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error - Could not create script in filesystem."
msgstr "Ei voitu luoda skriptiä tiedostojärjestelmään."

#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "Virhe ladattaessa skripti %s:stä"

#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Polku on tyhjä"

#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr "Polku ei ole paikallinen"

#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Directory of the same name exists"
msgstr ""

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "File exists, will be reused"
msgstr "Tiedosto on jo olemassa, korvaa?"

#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "Virheellinen laajennus"

#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen"
msgstr ""

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid Path"
msgstr "Virheellinen polku."

#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr "Virheellinen luokan nimi"

#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Script valid"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)"
msgstr ""

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Create new script file"
msgstr "Luo uusi skripti"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Load existing script file"
msgstr "Lataa olemassaoleva skripti"

#: editor/script_create_dialog.cpp
msgid "Language"
msgstr "Kieli"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Inherits"
msgstr "Perii:"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name"
msgstr "Luokan nimi:"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Template"
msgstr "Poista malli"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Built-in Script"
msgstr "Sisäänrakennettu skripti"

#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "Liitä Noden skripti"

#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "Tavu(j)a:"

#: editor/script_editor_debugger.cpp
msgid "Warning"
msgstr "Varoitus"

#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Virhe:"

#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Lähde:"

#: editor/script_editor_debugger.cpp
msgid "Function:"
msgstr "Funktio:"

#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "Virheet"

#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "Lapsiprosessi yhdistetty"

#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "Tarkastele edellistä instanssia"

#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "Tarkastele seuraavaa instanssia"

#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "Pinoa Framet"

#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr "Muuttuja"

#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr "Virheet:"

#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Remote Inspector"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Live Scene Tree:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Remote Object Properties: "
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "Muoto"

#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""

#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Pikakuvakkeet"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Muuta valon sädettä"

#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Muuta kameran näkökenttää"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Muuta kameran kokoa"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Muuta pallon sädettä"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Vaihda säteen muodon pituutta"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""

#: modules/gdnative/gd_native_library_editor.cpp
#, fuzzy
msgid "Library"
msgstr "Vie kirjasto"

#: modules/gdnative/gd_native_library_editor.cpp
#, fuzzy
msgid "Status"
msgstr "Tila:"

#: modules/gdnative/gd_native_library_editor.cpp
msgid "Libraries: "
msgstr ""

#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""

#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""

#: modules/gdscript/gd_functions.cpp modules/mono/glue/glue_header.h
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""

#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
msgstr ""

#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr ""

#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
msgstr ""

#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
msgstr ""

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr ""

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""

#: modules/gdscript/gd_functions.cpp
msgid "Object can't provide a length."
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Delete Selection"
msgstr "Poista valitut"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Duplicate Selection"
msgstr "Monista valinta"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Snap View"
msgstr "Huippunäkymä"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Prev Level (%sDown Wheel)"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Level (%sUp Wheel)"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clip Disabled"
msgstr "Poistettu käytöstä"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Rotate X"
msgstr "Ctrl: Pyöritä/kierrä"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Rotate Y"
msgstr "Ctrl: Pyöritä/kierrä"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Rotate Z"
msgstr "Ctrl: Pyöritä/kierrä"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Create Area"
msgstr "Luo uusi"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Create Exterior Connector"
msgstr "Luo uusi projekti"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Erase Area"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Selection -> Duplicate"
msgstr "Pelkkä valinta"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Selection -> Clear"
msgstr "Pelkkä valinta"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Settings"
msgstr "Näyttöruudun asetukset"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Pick Distance:"
msgstr "Poimi tile"

#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr ""

#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""

#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""

#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""

#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr ""

#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""

#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument Type"
msgstr "Vaihda taulukon arvon tyyppiä"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument name"
msgstr "Vaihda syötteen nimi"

#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Set Variable Type"
msgstr "Muokkaa muuttujaa:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Funktiot:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Muuttujat:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Nimi ei ole kelvollinen tunniste:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Nimi on jo toisen funktion/muuttujan/signaalin käytössä:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Nimeä funktio uudelleen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Nimeä muuttuja uudelleen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Nimeä signaali uudelleen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Lisää funktio"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Lisää muuttuja"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Lisää signaali"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Vaihda lauseketta"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Lisää Node"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "Poista virheelliset avaimet"

#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a simple reference to the node."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Variable Setter."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Lisää Nodet puusta"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Base Type"
msgstr "Muuta tyyppiä"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Move Node(s)"
msgstr "Poista Node(t)"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Node"
msgstr "Poista muuttuja"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Nodes"
msgstr "Yhdistä Nodeen:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Condition"
msgstr "Ehtolause"

#: modules/visual_script/visual_script_editor.cpp
msgid "Sequence"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "While"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
msgstr "Palauta"

#: modules/visual_script/visual_script_editor.cpp
msgid "Call"
msgstr "Kutsu"

#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Input Value"
msgstr "Vaihda syötteen nimi"

#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Clipboard is empty!"
msgstr "Resurssien leikepöytä on tyhjä!"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste VisualScript Nodes"
msgstr "Liitä Nodet"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Poista funktio"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Variable"
msgstr "Muokkaa muuttujaa:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Poista muuttuja"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Signal"
msgstr "Muokataan signaalia:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Poista signaali"

#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Muokataan muuttujaa:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Muokataan signaalia:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "Saatavilla olevat Nodet:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
msgstr "Muokkaa muuttujaa:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Poista valitut"

#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Etsi Noden tyyppi"

#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Kopioi Nodet"

#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Leikkaa Nodet"

#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Liitä Nodet"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "Polku ei vie Nodeen!"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Virheelliset argumentit: "

#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Suorita selaimessa"

#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "Suorita viety HTML järjestelmän oletusselaimessa."

#: platform/javascript/export/export.cpp
msgid "Could not write file:\n"
msgstr "Ei voitu kirjoittaa tiedostoa:\n"

#: platform/javascript/export/export.cpp
msgid "Could not read file:\n"
msgstr "Ei voitu lukea tiedostoa:\n"

#: platform/javascript/export/export.cpp
msgid "Could not open template for export:\n"
msgstr ""

#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""

#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""

#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""

#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Tyhjällä CollisionPolygon2D:llä ei ole vaikutusta törmäyksessä."

#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""

#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""

#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""

#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""

#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr ""

#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""

#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""

#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""

#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""

#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D toimii ainoastaan ollessaan asetettuna Path2D Node:n "
"lapsiolioksi."

#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overriden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""

#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Polku täytyy olla määritetty toimivaan Node2D solmuun toimiakseen."

#: scene/2d/sprite.cpp
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport "
"must be set to 'render target' mode."
msgstr ""

#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""

#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller id must not be 0 or this controller will not be bound to an "
"actual controller"
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor id must not be 0 or this anchor will not be bound to an actual "
"anchor"
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""

#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""

#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Tyhjällä CollisionPolygon:illa ei ole vaikutusta törmäyksessä."

#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""

#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""

#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""

#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""

#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""

#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overriden by "
"the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""

#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""

#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""

#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""

#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "Kääntötila"

#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Lisää nykyinen väri esiasetukseksi"

#: scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Peru"

#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Huomio!"

#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Ole hyvä ja vahvista..."

#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Pop-upit piilotetaan oletusarvoisesti ellet kutsu popup() tai jotain muuta "
"popup*() -funktiota. Ne saadaan näkyville muokatessa, mutta eivät näy "
"suoritettaessa."

#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer on tarkoitettu toimimaan yhdellä lapsikontrollilla.\n"
"Käytä containeria lapsena (VBox, HBox, jne), tai Control:ia ja aseta haluttu "
"minimikoko manuaalisesti."

#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Setings (Rendering -> Viewport -"
"> Default Environment) could not be loaded."
msgstr ""

#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Tätä näyttöruutua ei ole asetettu renderöitäväksi. Jos haluat sen näyttävän "
"sisältöä suoraan näytölle, tee sitä Control:in lapsi, jotta se voi saada "
"koon. Muutoin tee siitä RenderTarget ja aseta sen sisäinen tekstuuri "
"johonkin Nodeen näkyväksi."

#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "Virhe FreetType:n alustamisessa."

#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "Tuntematon fonttimuoto."

#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "Virhe fontin latauksessa."

#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Virheellinen fonttikoko."

#~ msgid "Filter:"
#~ msgstr "Suodatin:"

#~ msgid "Theme"
#~ msgstr "Teema"

#~ msgid "Arguments:"
#~ msgstr "Argumentit:"

#~ msgid "Return:"
#~ msgstr "Palaa:"

#~ msgid "Added:"
#~ msgstr "Lisätty:"

#~ msgid "Removed:"
#~ msgstr "Poistettu:"

#~ msgid "Error saving atlas:"
#~ msgstr "Virhe tallennettaessa atlas-kuvaa:"

#~ msgid "Error loading scene."
#~ msgstr "Virhe ladatessa Sceneä."

#~ msgid "Re-Import"
#~ msgstr "Tuo uudelleen"

#, fuzzy
#~ msgid "Please wait for scan to complete."
#~ msgstr "Ole hyvä ja odota läpikäynnin valmistumista."

#~ msgid "Current scene must be saved to re-import."
#~ msgstr "Nykyinen Scene täytyy tallentaa, jotta se voidaan tuoda uudelleen."

#~ msgid "Save & Re-Import"
#~ msgstr "Tallenna & tuo uudelleen"

#~ msgid "Re-Importing"
#~ msgstr "Tuodaan uudelleen"

#~ msgid "Re-Import Changed Resources"
#~ msgstr "Tuo uudelleen vaihtuneet resurssit"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Status: Needs Re-Import"
#~ msgstr "Tallenna & tuo uudelleen"

#~ msgid "Same source and destination files, doing nothing."
#~ msgstr "Sama lähde ja kohdetiedosto, ei toimenpiteitä."

#~ msgid "Same source and destination paths, doing nothing."
#~ msgstr "Sama lähde ja kohdepolku, ei toimenpiteitä."

#~ msgid "Can't move directories to within themselves."
#~ msgstr "Hakemisto(j)a ei voida siirtää itseensä."

#, fuzzy
#~ msgid "Error moving file:\n"
#~ msgstr "Virhe ladattaessa kuvaa:"

#~ msgid "Pick New Name and Location For:"
#~ msgstr "Valitse uusi nimi ja sijainti:"

#~ msgid "No files selected!"
#~ msgstr "Ei valittuja tiedostoja!"

#~ msgid "Info"
#~ msgstr "Tietoja"

#~ msgid "Re-Import.."
#~ msgstr "Tuo uudelleen..."

#~ msgid "Target path is empty."
#~ msgstr "Kohdepolku on tyhjä."

#~ msgid "Target path must exist."
#~ msgstr "Kohdepolku täytyy olla olemassa."

#~ msgid "Save path is empty!"
#~ msgstr "Tallennuspolku on tyhjä!"

#~ msgid "Target Path:"
#~ msgstr "Kohdepolku:"

#~ msgid "Accept"
#~ msgstr "Hyväksy"

#~ msgid "No source font file!"
#~ msgstr "Ei fontin lähdetiedostoa!"

#, fuzzy
#~ msgid ""
#~ "Invalid file extension.\n"
#~ "Please use .font."
#~ msgstr ""
#~ "Virheellinen tiedostolaajennus.\n"
#~ "Käytä .fnt -tiedostoa."

#~ msgid "Couldn't save font."
#~ msgstr "Fonttia ei voitu tallentaa."

#~ msgid "The quick brown fox jumps over the lazy dog."
#~ msgstr "Ovela kettu punaturkki laiskan koiran takaa kurkki."

#~ msgid "Options:"
#~ msgstr "Asetukset:"

#~ msgid "Font Import"
#~ msgstr "Fontin tuonti"

#~ msgid ""
#~ "This file is already a Godot font file, please supply a BMFont type file "
#~ "instead."
#~ msgstr ""
#~ "Tämä tiedosto on jo Godotin fonttitiedosto, ole hyvä ja syötä BMFont -"
#~ "tiedosto."

#~ msgid "Failed opening as BMFont file."
#~ msgstr "BMFont -tiedoston avaus epäonnistui."

#~ msgid "Invalid font custom source."
#~ msgstr "Virheellinen fontin lähde."

#~ msgid "New Clip"
#~ msgstr "Uusi klippi"

#~ msgid "Flags"
#~ msgstr "Liput"

#~ msgid "Optimizer"
#~ msgstr "Optimoija"

#~ msgid "Max Angle"
#~ msgstr "Enimmäiskulma"

#~ msgid "Clips"
#~ msgstr "Klippejä"

#, fuzzy
#~ msgid "Start(s)"
#~ msgstr "Alkaa"

#, fuzzy
#~ msgid "End(s)"
#~ msgstr "Loppu(u)"

#~ msgid "Filters"
#~ msgstr "Suodattimet"

#~ msgid "Source path is empty."
#~ msgstr "Lähdepolku on tyhjä."

#~ msgid "Error importing scene."
#~ msgstr "Virhe tuotaessa Sceneä."

#~ msgid "Import 3D Scene"
#~ msgstr "Tuo 3D Scene"

#~ msgid "Same as Target Scene"
#~ msgstr "Sama kuin kohdescene"

#~ msgid "Shared"
#~ msgstr "Jaettu"

#, fuzzy
#~ msgid "Target Texture Folder:"
#~ msgstr "Kohdetekstuurin kansio:"

#~ msgid "The Following Files are Missing:"
#~ msgstr "Seuraavat tiedostot puuttuvat:"

#~ msgid "Import Anyway"
#~ msgstr "Tuo joka tapauksessa"

#~ msgid "Import & Open"
#~ msgstr "Tuo & Avaa"

#~ msgid "Edited scene has not been saved, open imported scene anyway?"
#~ msgstr ""
#~ "Muokattua Sceneä ei ole tallennettu,  avaa tuotu Scene joka tapauksessa?"

#~ msgid "Import Image:"
#~ msgstr "Tuo kuva:"

#~ msgid "Uncompressed"
#~ msgstr "Purettu"

#~ msgid "Compress Lossless (PNG)"
#~ msgstr "Pakkaa häviötön (PNG)"

#~ msgid "Compress Lossy (WebP)"
#~ msgstr "Pakkaa häviöllinen (WebP)"

#~ msgid "Compress (VRAM)"
#~ msgstr "Pakkaa (VRAM)"

#~ msgid "Texture Compression Quality (WebP):"
#~ msgstr "Tekstuurin pakkauksen latu (WebP):"

#~ msgid "Texture Options"
#~ msgstr "Tekstuurin asetukset"

#~ msgid "At least one file needed for Atlas."
#~ msgstr "Ainakin yksi tiedosto tarvitaan Atlas-kuvaa varten."

#~ msgid "Error importing:"
#~ msgstr "Virhe tuotaessa:"

#~ msgid "Only one file is required for large texture."
#~ msgstr "Vain yksi tiedosto vaaditaan suurikokoiselle tekstuurille."

#~ msgid "Max Texture Size:"
#~ msgstr "Tekstuurin enimmäiskoko:"

#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "Tuo tekstuuri Atlakselle (2D)"

#~ msgid "Cell Size:"
#~ msgstr "Solun koko:"

#~ msgid "Large Texture"
#~ msgstr "Suurikokoinen tekstuuri"

#~ msgid "Import Large Textures (2D)"
#~ msgstr "Tuo suurikokoisia tekstuureita (2D)"

#~ msgid "Source Texture"
#~ msgstr "Lähdetekstuuri"

#~ msgid "Source Texture(s)"
#~ msgstr "Lähdetekstuuri(t)"

#~ msgid "Import Textures"
#~ msgstr "Tuo tekstuurit"

#~ msgid "2D Texture"
#~ msgstr "2D tekstuuri"

#~ msgid "3D Texture"
#~ msgstr "Kolmiulotteinen tekstuuri"

#~ msgid "Atlas Texture"
#~ msgstr "Atlastekstuuri"

#~ msgid ""
#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
#~ "to the project."
#~ msgstr ""
#~ "HUOMAA: 2D tekstuurin tuonti ei ole pakollista. Voit kopioida png/jpg -"
#~ "tiedostot projektiin."

#~ msgid "Crop empty space."
#~ msgstr "Leikkaa pois tyhjä tila."

#~ msgid "Texture"
#~ msgstr "Tekstuuri"

#~ msgid "Import Large Texture"
#~ msgstr "Tuo suurikokoinen tekstuuri"

#~ msgid "Load Source Image"
#~ msgstr "Lataa lähdekuva"

#, fuzzy
#~ msgid "Slicing"
#~ msgstr "Siivutus"

#~ msgid "Couldn't save large texture:"
#~ msgstr "Isoa tekstuuria ei voitu tallentaa:"

#, fuzzy
#~ msgid "Build Atlas For:"
#~ msgstr "Luo atlas:"

#~ msgid "Loading Image:"
#~ msgstr "Ladataan kuvaa:"

#~ msgid "Couldn't load image:"
#~ msgstr "Kuvaa ei voitu ladata:"

#~ msgid "Converting Images"
#~ msgstr "Muunnetaan kuvia"

#~ msgid "Couldn't save atlas image:"
#~ msgstr "Atlas-kuvaa ei voitu tallentaa:"

#~ msgid "Invalid source!"
#~ msgstr "Virheellinen lähde!"

#~ msgid "Column"
#~ msgstr "Kolumni"

#, fuzzy
#~ msgid "No items to import!"
#~ msgstr "Ei tuotavia asioita!"

#~ msgid "No target path!"
#~ msgstr "Ei kohdepolkua!"

#~ msgid "Import Translations"
#~ msgstr "Tuo käännökset"

#~ msgid "Couldn't import!"
#~ msgstr "Ei voitu tuoda!"

#~ msgid "Import Translation"
#~ msgstr "Tuo käännös"

#~ msgid "Ignore First Row"
#~ msgstr "Sivuuta ensimmäinen rivi"

#~ msgid "Compress"
#~ msgstr "Tiivistä"

#, fuzzy
#~ msgid "Add to Project (project.godot)"
#~ msgstr "Lisää projektiin (godot.cfg)"

#~ msgid "Import Languages:"
#~ msgstr "Tuo kielet:"

#~ msgid "Translation"
#~ msgstr "Siirtymä"

#~ msgid "Transfer to Lightmaps:"
#~ msgstr "Muunna Lightmapiksi:"

#~ msgid "Zoom (%):"
#~ msgstr "Lähennä (%):"

#~ msgid "Skeleton.."
#~ msgstr "Luuranko..."

#~ msgid "Zoom Reset"
#~ msgstr "Palauta lähennys"

#~ msgid "Zoom Set.."
#~ msgstr "Aseta Zoomaus..."

#~ msgid "Set a Value"
#~ msgstr "Aseta arvo"

#~ msgid "Parse BBCode"
#~ msgstr "Liitä BBCode"

#~ msgid "Length:"
#~ msgstr "Pituus:"

#~ msgid "Open Sample File(s)"
#~ msgstr "Avaa Sample-tiedosto(t)"

#~ msgid "ERROR: Couldn't load sample!"
#~ msgstr "VIRHE: Samplea ei voitu ladata!"

#~ msgid "Add Sample"
#~ msgstr "Lisää Sample"

#~ msgid "Rename Sample"
#~ msgstr "Nimeä Sample uudelleen"

#~ msgid "Delete Sample"
#~ msgstr "Poista Sample"

#~ msgid "16 Bits"
#~ msgstr "16 bittiä"

#~ msgid "8 Bits"
#~ msgstr "8 bittiä"

#~ msgid "Pitch"
#~ msgstr "Sävelkorkeus"

#~ msgid "Window"
#~ msgstr "Ikkuna"

#~ msgid "Move Right"
#~ msgstr "Siirry oikealle"

#~ msgid "Up"
#~ msgstr "Ylös"

#~ msgid "Down"
#~ msgstr "Alas"

#~ msgid "Bucket"
#~ msgstr "Sanko"

#~ msgid "Invalid project path, the path must exist!"
#~ msgstr "Virheellinen projektin polku, polku täytyy olla olemassa!"

#, fuzzy
#~ msgid "Invalid project path, project.godot must not exist."
#~ msgstr "Virheellinen projektin polku, godot.cfg -tiedostoa ei saa olla."

#, fuzzy
#~ msgid "Invalid project path, project.godot must exist."
#~ msgstr ""
#~ "Virheellinen projektin polku, godot.cfg -tiedosto täytyy olla olemassa."

#~ msgid "Project Path (Must Exist):"
#~ msgstr "Projektin polku (täytyy olla olemassa):"

#~ msgid "Edit Groups"
#~ msgstr "Muokkaa ryhmiä"

#~ msgid "Edit Connections"
#~ msgstr "Muokkaa yhteyksiä"

#, fuzzy
#~ msgid "Tiles"
#~ msgstr " Tiedostot"

#~ msgid "Ctrl+"
#~ msgstr "Ctrl+"

#~ msgid "Close scene? (Unsaved changes will be lost)"
#~ msgstr "Sulje scene? (tallentamattomat muutokset menetetään)"

#~ msgid ""
#~ "Open Project Manager? \n"
#~ "(Unsaved changes will be lost)"
#~ msgstr ""
#~ "Avaa projektinhallinta?\n"
#~ "(tallentamattomat muutokset menetetään)"

#~ msgid "just pressed"
#~ msgstr "juuri painettu"

#~ msgid "just released"
#~ msgstr "juuri julkaistu"

#~ msgid "Error creating the signature object."
#~ msgstr "Virhe luotaessa allekirjoitusoliota."

#~ msgid "Invalid background color."
#~ msgstr "Virheellinen taustaväri."

#~ msgid "Node From Scene"
#~ msgstr "Node Scenestä"

#~ msgid "Import assets to the project."
#~ msgstr "Tuo Assetit projektiin."

#~ msgid "Export the project to many platforms."
#~ msgstr "Vie projekti usealle alustalle."

#~ msgid "Tutorials"
#~ msgstr "Oppaat"

#, fuzzy
#~ msgid "Open https://godotengine.org at tutorials section."
#~ msgstr "Avaa https://godotengine.org \"tutorials\"-alueelle."

#~ msgid "Use Default Light"
#~ msgstr "Käytä oletusvaloa"

#~ msgid "Valid chars:"
#~ msgstr "Kelvolliset merkit:"

#~ msgid "Valid name"
#~ msgstr "Kelvollinen nimi"

#~ msgid "Class name is invalid!"
#~ msgstr "Luokan nimi on virheellinen!"

#~ msgid "Parent class name is invalid!"
#~ msgstr "Kantaluokan nimi on virheellinen!"

#~ msgid "Invalid path!"
#~ msgstr "Virheellinen polku!"

#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Polun ominaisuuden täytyy osoittaa kelvolliseen Particles2D Nodeen "
#~ "toimiakseen."
